textures/zeel/sdvxt
{
	qer_editorimage textures/zeel/Tsumabuki.tga
	surfaceparm nomarks
	surfaceparm noimpact
	surfaceparm nolightmap
	cull disable
	{
		map textures/zeel/Tsumabuki.tga
		blendfunc blend
		rgbGen identity
		depthWrite
		alphaFunc GT0
	}
	{
		map $lightmap 
		blendfunc filter
		rgbGen identity
		//tcGen lightmap 
		depthFunc equal
	}
}

