X3Map06 - The Sound of Inevitability 

Author: Rob "RKone" Morriss
Website: http://rkone_maps.tripod.com
E-mail: robmorriss@hotmail.com

If you like this map, don't forget check out my site and download 
rkm1-ctf, which is the same map but without the subway area ripped
out (slightly larger, but has a cool working subway train).

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NOTE:  The level won't load unless you have com_hungMegs set to 64 or
       higher!  Modify your q3config.ini file or type
       "\seta com_hunkMegs 64" in the console, quit and restart Q3A
       (req'd by threewave anyway - Default com_hunkMegs is 56)
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NOTE:  If you have problems loading the level, re-read the above
       note carefully!
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Level Stats:

Brushes: 	6699
Entities: 	865

bsp time:	102s
Vis time:  	1964s
light time: 	8019s
aas time:	380s

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Credits - Thanks to:

id Software for one helluva game engine

Tools:

Hr.O for Q3Map2 Toolz	- http://www.hro.barrysworld.net/
ydnar for Q3map2	- http://shaderlab.com/
Skwasjer for Mirix::	- http://www.sitekix.com/skwasjer/mirix.asp

Texture credits go to:

evil lair		- http://planetquake.com/hfx
Todd 'Mr.CleaN' Rose 	- http://www.planetquake.com/mrclean/
id Software		- http://youknowwhere

Model credits go to:

Defcon_/GRtree: GrimReaper - http://www.q3seek.com/hiredforce
Waterfall:      Rungy      - ??
Jumppads:       evil lair  - http://planetquake.com/hfx


"Sound" thanks to:

Death2Uall		- http://factory.thebackburner.com

*** (most) personally modified textures & sounds start with "rk_" ***
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