textures/wub-kz/sky
{
	qer_editorimage textures/wub-kz/sky.jpg
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_globaltexture
	q3map_lightsubdivide 256 
	q3map_surfacelight 1500

	skyparms - 512 -
	
	{
		map textures/wub-kz/clouds.jpg
		tcMod scroll 0.01 0.01
		tcMod scale 3 3
		depthWrite
	}
	{
		map textures/wub-kz/sky.jpg
		blendfunc GL_ONE GL_ONE
		tcMod scroll -0.01 -0.01
		tcMod scale 5 5
	}
}