// Direction & elevation checked and adjusted - Speaker

textures/skies/hw_nightsky
{
	qer_editorimage env/hw_nightsky/nightsky_ft.tga
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_globaltexture
	q3map_lightsubdivide 256
	surfaceparm sky
	q3map_surfacelight 50
	q3map_sun 1 1 1 100 315 50
	skyparms env/hw_nightsky/nightsky - -
}
