// textures/evil6_walls/  

// e6girdergrate.tga  (default grate shader)
textures/evil6_walls/e6girdergrate_s
{
	qer_editorimage textures/evil6_walls/e6girdergrate.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm metalsteps
	cull none

	{
		map textures/evil6_walls/e6girdergrate.tga
		alphafunc GE128
		depthwrite
	}
	{
		map $lightmap
		depthfunc equal
		blendfunc filter
	}
}

// e6girdergrate2b.tga  (default grate shader)
textures/evil6_walls/e6girdergrate2b_s
{
	qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm metalsteps
	cull none

	{
		map textures/evil6_walls/e6girdergrate2b.tga
		alphafunc GE128
		depthwrite
	}
	{
		map $lightmap
		depthfunc equal
		blendfunc filter
	}
}

// e6girdersupport.tga  (default grate shader)
textures/evil6_walls/e6girdersupport_s
{
	qer_editorimage textures/evil6_walls/e6girdersupport.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm metalsteps
	cull none

	{
		map textures/evil6_walls/e6girdersupport.tga
		alphafunc GE128
		depthwrite
	}
	{
		map $lightmap
		depthfunc equal
		blendfunc filter
	}
}

// e6indsdoor.tga  (default grate shader)
textures/evil6_walls/e6indsdoor_s
{
	qer_editorimage textures/evil6_walls/e6indsdoor.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm metalsteps
	cull none

	{
		map textures/evil6_walls/e6indsdoor.tga
		alphafunc GE128
		depthwrite
	}
	{
		map $lightmap
		depthfunc equal
		blendfunc filter
	}
}

// e6tdoor.tga with e6tdoor_fx.tga will use this shader:
// Tech door light effect
textures/evil6_walls/e6tdoor 
{         
        qer_editorimage textures/evil6_walls/e6tdoor.tga 
        
        { 
                map textures/evil6_walls/e6tdoor.tga 
        } 
        { 
                map textures/evil6_walls/e6tdoor_fx.tga  
                tcmod scroll -1 0  
                blendFunc add 
        } 
        { 
                map textures/evil6_walls/e6tdoor.tga 
                blendFunc blend
        } 
        { 
                map $lightmap 
                blendFunc filter
        } 
}




