// all textures by me, except a few modified id software textures
// use my textures anyway you want
// just mention my name somewhere 
// and send me an email with a link 
// to your project so i can see what 
// you did with my stuff :)
// enjoy!
// Copyright (c) 2003 kris [Idolator] hagedoorn, idolator@planetquake.com All rights reserved.
// Quake III Arena is a registered trademark of id Software, Inc.

textures/q32thecore_txtset1_floor/tiles1_jmp
{
 	q3map_lightimage textures/q32thecore_txtset1_floor/tiles1_jmp_blend1.tga
 	q3map_surfacelight 400   


		{
 		map textures/q32thecore_txtset1_floor/tiles1_jmp.tga
 		rgbGen identity
 		}

 
		{
		map $lightmap
 		rgbGen identity
 		blendfunc gl_dst_color gl_zero
 		}


		{
 		map textures/q32thecore_txtset1_floor/tiles1_jmp_blend1.tga
 		blendfunc gl_one gl_one
 		rgbGen wave sin 0.5 0.5 0 0.5	
 		}

}


textures/q32thecore_txtset1_floor/metal_tile_01_jmp
{
 	q3map_lightimage textures/q32thecore_txtset1_floor/metal_tile_01_jmp_blend1.tga 
 	q3map_surfacelight 400   


		{
 		map textures/q32thecore_txtset1_floor/metal_tile_01_jmp.tga
 		rgbGen identity
 		}


		{
 		map $lightmap
 		rgbGen identity
 		blendfunc gl_dst_color gl_zero
 		}


		{
 		map textures/q32thecore_txtset1_floor/metal_tile_01_jmp_blend1.tga
 		blendfunc gl_one gl_one
 		rgbGen wave sin 0.1 0.9 0 1	
 		}


		{
 		map textures/q32thecore_txtset1_floor/metal_tile_01_jmp_blend2.tga
 		blendfunc gl_one gl_one
 		rgbGen wave sin 0.0 0.3 0 5	
 		}

}


textures/q32thecore_txtset1_floor/metal_tile_02_jmp
{
	q3map_lightimage textures/q32thecore_txtset1_floor/metal_tile_02_jmp_blend1.tga
 	q3map_surfacelight 400

		{
 		map textures/q32thecore_txtset1_floor/metal_tile_02_jmp.tga
 		rgbgen identity
 		}

		{
 		map $lightmap
 		rgbgen identity
 		blendfunc filter
 		}

		{
		map textures/q32thecore_txtset1_floor/metal_tile_02_jmp_blend1.tga
 		blendfunc gl_one gl_one
 		rgbgen wave sin 0.5 0.5 0 1.5
 		}
}


textures/q32thecore_txtset1_floor/core_grate
{
	surfaceparm metalsteps		
 	cull none
 	cull disable
 
 
  		{
  		map textures/q32thecore_txtset1_floor/core_grate.tga
  		blendFunc GL_ONE GL_ZERO
  		alphaFunc GE128
  		depthWrite
  		rgbGen identity
  		}


  		{
  		map $lightmap
  		rgbGen identity
  		blendFunc GL_DST_COLOR GL_ZERO
  		depthFunc equal
  		}

}