// all textures by me, except a few modified id software textures
// use my textures anyway you want
// just mention my name somewhere 
// and send me an email with a link 
// to your project so i can see what 
// you did with my stuff :)
// enjoy!
// Copyright (c) 2003 kris [Idolator] hagedoorn, idolator@planetquake.com All rights reserved.
// Quake III Arena is a registered trademark of id Software, Inc.

textures/q32thecore_txtset1_sky/sky_01
{
	qer_editorimage textures/q32thecore_txtset1_sky/sky_layer1.tga
 	surfaceparm noimpact
 	surfaceparm nolightmap
 	q3map_sun 0 0 0 140 200 80
	q3map_lightimage textures/q32thecore_txtset1_sky/sky_layer2.tga 
 	q3map_surfacelight 45
      skyparms - 512 -
 		{
  		map textures/q32thecore_txtset1_sky/sky_layer1.tga
  		tcMod scale 3 2
  		tcMod scroll 0.15 0.15
  		depthWrite
  		}
  		{
  		map textures/q32thecore_txtset1_sky/sky_layer2.tga
  		blendFunc GL_DST_COLOR GL_ZERO
  		tcMod scale 3 3
  		tcMod scroll 0.08 0.08
  		}
}

textures/q32thecore_txtset1_sky/sky_02
{
	qer_editorimage textures/q32thecore_txtset1_sky/q32thecore3_sky_1.tga
	q3map_forcesunlight
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm sky
	q3map_globaltexture
	q3map_lightsubdivide 256
	q3map_sun	1.0 0.78 0.46 60 250 70
	q3map_surfacelight 60	
	skyparms - 512 -
		{
	 	map textures/q32thecore_txtset1_sky/q32thecore3_sky_1.tga
	 	tcMod scroll 0.05 0.06
	 	tcMod scale 2 2
	 	depthWrite
	 	}
		{
	 	map textures/q32thecore_txtset1_sky/q32thecore3_sky_2.tga
	 	blendFunc GL_ONE GL_ONE
	 	tcMod scroll 0.08 0.09
	 	tcMod scale 3 2
       	}
}