textures/ops/flame_lightblue
{
	qer_editorimage textures/ops/lb_flame1.tga
	q3map_lightimage textures/ops/lb_flame7.tga
	surfaceparm trans
	surfaceparm nomarks
	surfaceparm nolightmap
	cull none
	q3map_surfacelight 800
	{
		animMap 10 textures/ops/lb_flame1.tga textures/ops/lb_flame2.tga textures/ops/lb_flame3.tga textures/ops/lb_flame4.tga textures/ops/lb_flame5.tga textures/ops/lb_flame6.tga textures/ops/lb_flame7.tga textures/ops/lb_flame8.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave inverseSawtooth 0 1 0 10
		
	}	
	{
		animMap 10 textures/ops/lb_flame2.tga textures/ops/lb_flame3.tga textures/ops/lb_flame4.tga textures/ops/lb_flame5.tga textures/ops/lb_flame6.tga textures/ops/lb_flame7.tga textures/ops/lb_flame8.tga textures/ops/lb_flame1.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sawtooth 0 1 0 10
	}	


	{
		map textures/ops/lb_flameball.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave sin .0.621317 0.985534 1.000000	
	}

}