textures/andtexa/dark_light_2k
{
	qer_editorimage textures/andtexa/dark_light.tga
	q3map_surfacelight 200
	surfaceparm nomarks
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/andtexa/dark_light.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/andtexa/dark_light_glow.tga
		//tcMod scale 0.5 0.5
		blendfunc GL_ONE GL_ONE
	}
}