textures/un-dead/un-dead!zerg
{
	qer_editorimage textures/un-dead/un-dead!zerg.tga
	{
		map textures/effects/tinfx2.tga
		tcGen environment
		rgbGen identity
	}
	{
		map textures/un-dead/un-dead!zerg.tga
		blendFunc GL_ONE GL_ONE
	}	
}
