20 May 2007
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Title                   : Rexor
Mapname			: rexor.bsp
Filename                : rexor.pk3
Author                  : STiFU (Stefan Eickelberg)
Email			: stifu@codecreator.met
Description             : Defrag run map with fancy stuff. ;)
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* MAP INFO *
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GAME TYPE		: Run
RESPAWN SPOTS		: 1
DIFFICULTY LEVEL        : medium
NEW TEXTURES            : Yes
NEW SOUNDS              : No
NEW MODELS	        : No
NEW SKYBOX		: Yes
MULTIPLAYER SUPPORT	: Yes
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* CONSTRUCTION *
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CONSTRUCTION TIME	: One week, then a half-year break and then 4 more days 
			  (it's my first map) :)
MAP BASE                : None
EDITOR(S) USED          : GTKradiant 1.5 
OTHER UTILITIES USED    : Photoshop 9 CS 2, Q3A Shader Ed, WinRAR, Vue 5.05 Infinite
KNOWN BUGS              : You can see through one of the transparent surfaces at start and finish
COMPILE MACHINE         : AMD Athlon64 4000+, 2048mb DDR-400, Geforce 8800 GTS
TOTAL BRUSHES		: 1009
TOTAL ENTITIES		: 131
COMPILE TIME		: WAY TOO LONG!! PassagePortalFlow killed me with 6700 portals.
			  (15 minutes)
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* THANKS TO *
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Shio ---> For teaching me how to use the Radiant

namespace ---> For releasing GTKradiant 1.5 ;)
	       
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* COPYRIGHTS *
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 --- You may distribute this file in any electronic format (floppy disc, CD, 
internet,etc) while you include this.txt file UNMODIFIED and distribute it 
without any sort of costs.
 --- Authors may NOT change this level or use it as a base for their own levels 
without my authorization. (But just ask and you'll get it ;) )
