textures/D3_base_wall/skpanel3b
{
	qer_editorimage textures/D3_base_wall/skpanel3b.tga
	q3map_lightimage textures/D3_base_wall/skpanel3_add.tga
	q3map_surfacelight 200
	surfaceparm nomarks
	{
		map textures/D3_base_wall/skpanel3b.tga
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/D3_base_wall/skpanel3_add.tga
		blendfunc GL_ONE GL_ONE
		rgbGen wave sawtooth .6 .1 0 7
	}
}

textures/D3_base_wall/skpanel3a_dust
{
	qer_editorimage textures/D3_base_wall/skpanel3a_dust.tga
	q3map_lightimage textures/D3_base_wall/skpanel3a_add.tga
	q3map_surfacelight 200
	surfaceparm nomarks
	{
		map textures/D3_base_wall/skpanel3a_dust.tga
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/D3_base_wall/skpanel3a_add.tga
		blendfunc GL_ONE GL_ONE
		rgbGen wave sawtooth .6 .1 0 7
	}
}

textures/D3_base_light/reactorlight1
{
	qer_editorimage textures/D3_base_light/reactorlight1.tga
	q3map_lightimage textures/D3_base_light/reactorlight1_add.tga
	q3map_surfacelight 3500
	surfaceparm nomarks
	{
		map textures/D3_base_light/reactorlight1.tga
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/D3_base_light/reactorlight1_add.tga
		blendfunc GL_ONE GL_ONE
		rgbGen wave sawtooth .6 .1 0 7
	}
}

textures/D3_base_light/stehalllight
{
	qer_editorimage textures/D3_base_light/stehalllight.tga
	q3map_lightimage textures/D3_base_light/stehalllight_add.tga
	q3map_surfacelight 2000
	surfaceparm nomarks
	{
		map textures/D3_base_light/stehalllight.tga
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/D3_base_light/stehalllight_add.tga
		blendfunc GL_ONE GL_ONE
		rgbGen wave sawtooth .6 .1 0 7
	}
}

textures/D3_base_wall/lfwall24_d
{
	qer_editorimage textures/D3_base_wall/lfwall24_d.tga
	q3map_lightimage textures/D3_base_wall/lfwall24_add.tga
	q3map_surfacelight 200
	surfaceparm nomarks
	{
		map textures/D3_base_wall/lfwall24_d.tga
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/D3_base_wall/lfwall24_add.tga
		blendfunc GL_ONE GL_ONE
		rgbGen wave sawtooth .6 .1 0 7
	}
}
