textures/Pred/beam_blue
	{
        qer_editorimage textures/Pred/beam_blue4.tga
	//q3map_globaltexture
	surfaceparm trans	
        surfaceparm nomarks	
        surfaceparm nonsolid
	surfaceparm nolightmap
        qer_trans .6
	cull none
	//surfaceparm nomipmaps
        //nopicmip
	{
		map textures/Pred/beam_blue4.tga
	//	tcMod scale 0.5 0.5
	//	tcMod turb 0 0.015 0.5 0.07
		tcMod Scroll .3 0
                blendFunc add
        }
     
}
