textures/skies/pyramid
{
	qer_editorimage env/pyramid/pyramid_ft.jpg
	surfaceparm noimpact
	surfaceparm nolightmap
	q3map_globaltexture
	q3map_lightsubdivide 128
	q3map_surfacelight 50
	surfaceparm sky
	q3map_sun 1 1 1 255 255 255
	skyparms env/pyramid/pyramid - -
}
