================================================================================

                                  phoenix-dm17+BETA

================================================================================
=============================* Global Information *=============================
================================================================================

.bsp			: phoenix-dm17+BETA

Title                   : The Longest Vertical Yard BETA

Author                  : Phoenix (Canada)

E-mail                  : phoenix.q3maps@gmail.com

Physics                 : vq3/cpm

Texture Style/Theme     : Space base carved out of asteroids.

New Textures		: Yes
New Sounds		: No
New Models		: Yes

Skyboxes used		: ame_nebula
			  mp_drakeq

================================================================================
==============================* Play Information *==============================
================================================================================

Game = Quake III Arena
MOD  = Any large FFA/Team game and DeFRaG Freestyle
Bots = No

Installation instruction:
- Put phoenix-dm17+BETA.pk3 in your baseq3 folder found in your quake directory.
- Run Quake 3 Arena and type "/map phoenix-dm17+BETA" (without quotes) in your console (~)

================================================================================
==============================* Beta Information *==============================
================================================================================

Known Bugs:
-Not really a bug but you will need a decent computer to get 125 fps on this map.
My machine gets 124/125 flickering but it is designed for video editing and not gaming.

This is a beta version.  A final version will be made after I receive some feedback.
Also I will be making a few other versions of this map that will be smaller and remove the
dm17 portion to they will be mostly original maps.  That's why it's important to have
this one perfect first so those maps will be perfect as well :)

Send all feedback, demos, bugs, etc to phoenix.q3maps@gmail.com

================================================================================
================================* About the Map *===============================
================================================================================

Short Version:
---------------
This map is a very large dm17 remake.  I never intended to do another "god-awful"
dm17 remake when I began mapping many years ago but, nevertheless, I eventually had
an idea for one.  I'm not claiming it isn't "god-awful" ... but it is different from
every other remake I've played in that I've built it upwards instead of out.

Also, I've designed this map to be a FFA/Team DM map even although it is a little
large and ridiculous to actually play it as such.  It's best use will be defrag freestyle
but it might have some fun DM gameplay if you can get enough people.  The idea is that
I personally prefer freestyle on a map that wasn't specifically designed for it.  There
are no intentional OBs or perfectly setup tricks.  Everything that occurs in the map is
just a coincidental result from how I designed it.  I didn't bother adding bots due to
the ridiculousness of the map.  


Long Version:
--------------
This map was started 6 years ago, before phoenix-run1 which ended up getting released
first.  The original concept was to build dm17 up vertically without any major modifications
to the original map.  My new platforms were designed to be unique but with the same style of dm17/ctf4.
I worked at it slowly between other mapping projects and it eventually started to take shape.  

This was just before I started college/university and unfortunately I didn't have much time to
finish it up.  Then to make things worse my old computer died about 2 months into college.
I replaced it with a mac computer for the first time due to my interest in video editing.  It
ended up being a great investment but unfortunately I couldn't get MacRadiant (GtkRadiant for mac)
to work and the support forums had been dead for years at that time.  Also I was having issues of Quake
crashing all the time and it got to the point where I couldn't even play it.  I went without Quake
for a little over 3 years until I discovered the ioquake engine which ran perfectly on mac.  But
still I was unable to map.

I finished my college program at the end of December 2009 and have since moved to a new city for
university.  I bought windows 7 to dual boot on my mac so I could map again and use a few programs
that don't exist for mac.  I've been officially mapping and playing Quake 3 (on its original engine)
again since April, 2010.

Since I came back I have completely reworked this map.  I redesigned it brush by brush (literally) to
have the least amount of brushes with the least visible faces possible.  It was a long process but in the
end I reduced the brush count (at that time) by a little over 1000.  I slowly began to fix and redesign 
unfinished areas and parts I didn't like so much until it was finally shaped into what it is now.  I was
originally using all iD textures with a few that I had created.  It wasn't until Tania urged me to change
the textures that I decided to actually do it (I had thought about it).  It was a lot of work to make
the switch after the map was already almost done but I am a lot happier with how it looks now.

Looking back I'm not sure it's the greatest design but I do think I achieved
my original goal.  And although the map may be a little large and ridiculous I think I've managed
to make it flow quite nicely (for what it is).  Most importantly, I've learned a lot about some
of the more advanced sides of mapping as well as shaders during this project.  So if you don't
like this map then hopefully I will have some better stuff in the future :)


About the Promos:
-----------------
I discovered own-age.com shortly after I began playing q3 almost 9 years ago.  It is the
reason I got into quake as much as I did and the reason I am still playing it today.  When
I returned I was sad to see the state of the site and am actively working to promote and improve
it.  That's when I decided to add a promo into my map.

The dm17 banner I created when I first began the map but it didn't have the "Please support..."
part.  I decided to add that to promote some of the oldest sites I know that are still alive today.

The EH promo was born because I needed a new concept for a "rail-style" platform (as the base is
modeled after ctf4).  I hated the one I had originally and had no clue what to put instead until
Sp4rky and nebuLa did some beta testing for me and commented on the water rings I had placed below.
I decided to do an EH promo for them to promote their upcoming movie as well as the team.  That's when
I got the idea to use one of the water rings to make the shape of their tag -O- and the EH promo was born.
Since it was added I decided to move the own-age promo into the center of it as well.  It fits better
than the old spot I had it in.

If you still play q3 please check out these sites and support them in whatever way you can.
They've been with us for years and deserve it after all of the time and effort the many site admins
have put into them to keep them alive today.

================================================================================
================================* Construction *================================
================================================================================

Map construction time	: Too long to even think about

Brush Count		: 3746
Entity Count		: 361

Programs used		: GTKRadiant 1.4.0	: www.qeradiant.com
			  Photoshop CS4		: www.adobe.com
			  q3a Shader Editor	: http://bpeers.com
			  Notepad		: N/A
			  q3map2 by yndar	: www.shaderlab.com/q3map2
			  q3map2GUI		: www.darth.illusions-tec.de/tut_gui_en.php 
			  Quake III Arena	: www.idsoftware.com
			  Mac OS X		: www.apple.com
			  Windows 7		: www.microsoft.com

Compile time of final	: 2 min 22 seconds

Compile machine		: Mac Pro (Tower)
			  2x 2.8 GHz Quad-Core
			  4 GB RAM
			  Nvidia Geforce 8800 GT 512 MB

================================================================================
===============================* Special Thanks *===============================
================================================================================

[PT] Tania	: for all of her wonderful help and input.  Also the map would still
		  be using ugly iD textures if it weren't for her.

[AMT] Morbus	: for his advice in improving FPS

Dky		: for teaching me the basics of mapping many years ago

Fubar		: for teaching me the basics of mapping many years ago

BorisXIV	: for this .txt layout


================================================================================
================================* Beta Testers *================================
================================================================================

[PT] Tania
-O-Sp4rky
-O-nebuLa
*A3*Quad
[V]K!llerman

================================================================================
=================================* Credits *====================================
================================================================================

Mapping
--------
Original q3dm17 and q3ctf4 elements used by iD Software
All new/modified brushwork by Phoenix

Textures
---------
Andromeda Texture set by Speedy (slightly modified by me in some cases).  His info
is included below as requested for using his textures.  It may not be up to date.

speeds@bk.ru
www.planetquake.com/speedy
www.cr8.da.ru
icq 68154481

Launch pad texture was taken from ful-frozen-fs and modified to fit the andromeda
texture set.

Rock and Plaster textures by Sock

A few textures/shaders by iD software

Custom texture/shader work by Phoenix


================================================================================
==========================* Copyright and Permissions===========================
================================================================================

(c) 2010 - Phoenix 

This map may be transfered by any electronic means as long as it is unaltered and free of charge.  
It may NOT be included in any sort of map compilation or pack without my approval.
It may NOT be distributed by CD/DVD.

Contact me at phoenix.q3maps@gmail.com if you have any questions.