spirit_sunset -- A skybox for Quake 3 Arena, all the other id Tech3-based games and Quake2World


GENEREAL INFO
==================

SKYBOX NAME  : spirit_sunset

ARCHIVE NAME : skybox_spirit_sunset.zip

DESCRIPTION  : This skybox shows the outlines of some small islands against a sunset.

BASE         : none

RELEASE DATE : september 10th 2008

LICENSE      : WTFPL, http://sam.zoy.org/wtfpl/

               Scroll down to the bottom of this file to read the complete license.



TRIVIA
=======

STUFF USED   : * Terragen, http://www.planetside.co.uk/terragen/
               * The 'create_skybox' scripts I wrote, http://maps.sp1r1t.org/stuff/
               * Coffee


NOTES        : This skybox uses various atmosphere and lighting effects to simulate the lighting conditions at sunset.
               
               The Terragen files that were used to render the skybox are included in the 'src/' directory.




USING THIS SKYBOX IN YOUR MAP
==============================

* I Will assume that your map is called "mymap" for the following instructions.
  Replace this with your map's name.

* I will assume that you didn't rename the skybox files for the following instructions.
  You're free to do that, of course (see the license).


WARNING: Before copying the files make sure that you don't accidently overwrite files
         you need (like an existing Q3A shader file for your map)!
      

QUAKE 3 ARENA:

              * Navigate to the 'result/quake3/' directory of this archive and
                copy the 'env/', 'textures/' and 'scipts/' directories to your 'quake3/baseq3/' directory.

              * If you haven't done that already , you need to add the name of your map to
                your 'quake3/baseq3/scripts/shaderlist.txt' file.

              * Restart the GTkRadiant map editor (if it was started) to reload the shaders.

              * Apply the 'mymap/skybox1' shader to your skybox.

              * You're done.

              * NOTE: You will need to rename the shader file and edit its contents if your
                      map is not named 'mymap' (which is very likely)! You should also 
                      rename the other directories ('env/mymap' and 'textures/mymap') and adapt
                      the paths in the shader file accordingly in that case.




QUAKE2WORLD:  
              * Navigate to the 'result/quake3/' directory of this archive and
                copy the 'env/' directory to your 'quake2world/default/' directory.

              * Apply any texture you like to your skybox ('common/white' will do) and
                check the 'sky' and 'nodraw' surface flags in the Surface Inspector.
              
              * In the worldspawn entity of your map, define a new key:
                    key   : sky
                    value : mymap/skybox_
              
              * You're done. :)


AUTHOR INFO
============

NAME         : spirit

CONTACT      : see http://www.sp1r1t.org/contact/ or http://www.airrocket.net/

WWW          : http://maps.sp1r1t.org






Copyright / Permissions / Full License Text
=============================================


            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

 Copyright (C) 2004 Sam Hocevar
  14 rue de Plaisance, 75014 Paris, France
 Everyone is permitted to copy and distribute verbatim or modified
 copies of this license document, and changing it is allowed as long
 as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.







