
NOTE: 
This version of Overkill! is a re-release. I normally never do re-releases but as some
bugs were exploitable, I figured that this one was in order.

Update info:
+ I fixed the clip errors which allowed people to walk over the skies and roofs etc.
+ I also added team play support because so many people asked me to include it.
+ I also changed the .shader name to get rid of possible future shader overwrites
  (You can sleep now, ztn) ;]


-- Level info

Title                   : overkill.bsp: Overkill! v2
Filename            	: LRDM08
Official Release Date   : February 08, 2000
Re-release Date		: August 11, 2000

Author                  : Wiebo de Wit
Email Address           : wiebo@planetquake.com
Homepage			: http://www.planetquake.com/wdw

Map Type                : Deathmatch 2-12 players/Teamplay 2-2 or 4-4
Bot support			: yeah baby.

Map description         : Large, open castle-like environment with loads of
                          space to run and frag in.

Thanks to               : My girlfriend for putting up with long editing hours, id,
                          Jeff Yost (+ team) and Mr.CleaN for testing and feedback.
			  	Thanks also to those people who kept asking me for a bug
			  	fixed version with team-play support. ...you got it now, folks.

-- Construction

Base				: New level from scratch
Editor used             : Q3Radiant
Known Bugs              : None known now. Tell me if you find one.
Build Time              : Too long. I had to get used to Quake 3 features etc.
Compile machine         : PII350, 128mb, TnT2
Re-Compile machine	: Lord Imric's Athlon 700/512Mb/GeForce2/21" monitor. Again, thanks!

-- Usage

    1.  Unzip overkill.pk3 into your quake3/baseq3 directory
    2.  Fire up Q3A, select SKIRMISH, select FFA or TEAMPLAY and select the level.

-- Copyright / Permissions

Quake III Arena is a registered trademark of id Software, Inc.

This level is (c) 2000 Wiebo de Wit.
You may distribute this map FREELY via internet, provided you include this
.TXT file and leave the archive intact with no modifications. If you would
like to use this map in any other way, contact me via wiebo@planetquake.com
