textures/evil6_lights/e6horzlight_s_2500
{
	qer_editorimage textures/evil6_lights/e6horzlight.tga
	q3map_surfacelight 2500
	surfaceparm nomarks
	
	{
		map textures/evil6_lights/e6horzlight.tga
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_blend.tga
		blendfunc add
	}
}

textures/evil6_lights/e6horzlight_s_5000
{
	qer_editorimage textures/evil6_lights/e6horzlight.tga
	q3map_surfacelight 5000
	surfaceparm nomarks
	
	{
		map textures/evil6_lights/e6horzlight.tga
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_blend.tga
		blendfunc add
	}
}

textures/evil6_lights/e6horzlight_s_10k
{
	qer_editorimage textures/evil6_lights/e6horzlight.tga
	q3map_surfacelight 10000
	surfaceparm nomarks
	
	{
		map textures/evil6_lights/e6horzlight.tga
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_blend.tga
		blendfunc add
	}
}

textures/evil6_lights/e6horzlight_s_25k
{
	qer_editorimage textures/evil6_lights/e6horzlight.tga
	q3map_surfacelight 25000
	surfaceparm nomarks
	
	{
		map textures/evil6_lights/e6horzlight.tga
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_blend.tga
		blendfunc add
	}
}

textures/evil6_lights/e6horzlight_s_50k
{
	qer_editorimage textures/evil6_lights/e6horzlight.tga
	q3map_surfacelight 50000
	surfaceparm nomarks
	
	{
		map textures/evil6_lights/e6horzlight.tga
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_blend.tga
		blendfunc add
	}
}

textures/evil6_lights/e6horzlight_s_75k
{
	qer_editorimage textures/evil6_lights/e6horzlight.tga
	q3map_surfacelight 75000
	surfaceparm nomarks
	
	{
		map textures/evil6_lights/e6horzlight.tga
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_blend.tga
		blendfunc add
	}
}

textures/evil6_lights/e6horzlight_s_100k
{
	qer_editorimage textures/evil6_lights/e6horzlight.tga
	q3map_surfacelight 100000
	surfaceparm nomarks
	
	{
		map textures/evil6_lights/e6horzlight.tga
	}
	{
		map $lightmap
		blendfunc filter
	}
	{
		map textures/evil6_lights/e6horzlight_blend.tga
		blendfunc add
	}
}

