textures/evil4_lights/drkmtlsupport_nplight
{ 
	surfaceparm nomarks 
	q3map_surfacelight 2000 
	qer_editorimage textures/evil4_lights/drkmtlsupport_light.tga 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/drkmtlsupport_light.tga 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/drkmtlsupport_light_glow.tga 
		blendfunc GL_ONE GL_ONE 
	} 

}   

textures/evil4_lights/drkmtlsupport_5k
{ 
	surfaceparm nomarks 
	q3map_surfacelight 5000 
	qer_editorimage textures/evil4_lights/drkmtlsupport_light.tga 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/drkmtlsupport_light.tga 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/drkmtlsupport_light_glow.tga 
		blendfunc GL_ONE GL_ONE 
	} 

}   

textures/evil4_lights/drkmtlsupport_10k
{ 
	surfaceparm nomarks 
	q3map_surfacelight 10000 
	qer_editorimage textures/evil4_lights/drkmtlsupport_light.tga 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/drkmtlsupport_light.tga 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/drkmtlsupport_light_glow.tga 
		blendfunc GL_ONE GL_ONE 
	} 

} 

textures/evil4_lights/mtl_lightsmll_1000
{ 
	surfaceparm nomarks 
	q3map_surfacelight 1000 
	qer_editorimage textures/evil4_lights/mtl_lightsmll.jpg 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll_blend.jpg 
		blendfunc GL_ONE GL_ONE 
	} 
}  

textures/evil4_lights/mtl_lightsmll_2500
{ 
	surfaceparm nomarks 
	q3map_surfacelight 2500 
	qer_editorimage textures/evil4_lights/mtl_lightsmll.jpg 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll_blend.jpg 
		blendfunc GL_ONE GL_ONE 
	} 
}  

textures/evil4_lights/mtl_lightsmll_5000
{ 
	surfaceparm nomarks 
	q3map_surfacelight 5000
	qer_editorimage textures/evil4_lights/mtl_lightsmll.jpg 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll_blend.jpg 
		blendfunc GL_ONE GL_ONE 
	} 
}  

textures/evil4_lights/mtl_lightsmll_10k
{ 
	surfaceparm nomarks 
	q3map_surfacelight 10000
	qer_editorimage textures/evil4_lights/mtl_lightsmll.jpg 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/mtl_lightsmll_blend.jpg 
		blendfunc GL_ONE GL_ONE 
	} 
}  


textures/evil4_lights/t_mtllight_2500
{ 
	surfaceparm nomarks 
	q3map_surfacelight 2500 
	qer_editorimage textures/evil4_lights/t_mtllight.jpg 
	//light1 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight_blend.jpg 
		//rgbGen wave sin 0.5 0.5 1 1 
		blendfunc GL_ONE GL_ONE 
	} 
} 


textures/evil4_lights/t_mtllight_5000
{ 
	surfaceparm nomarks 
	q3map_surfacelight 5000
	qer_editorimage textures/evil4_lights/t_mtllight.jpg 
	//light1 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight_blend.jpg 
		//rgbGen wave sin 0.5 0.5 1 1 
		blendfunc GL_ONE GL_ONE 
	} 
} 

textures/evil4_lights/t_mtllight_7500
{ 
	surfaceparm nomarks 
	q3map_surfacelight 7500
	qer_editorimage textures/evil4_lights/t_mtllight.jpg 
	//light1 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight_blend.jpg 
		//rgbGen wave sin 0.5 0.5 1 1 
		blendfunc GL_ONE GL_ONE 
	} 
} 

textures/evil4_lights/t_mtllight_10000
{ 
	surfaceparm nomarks 
	q3map_surfacelight 10000
	qer_editorimage textures/evil4_lights/t_mtllight.jpg 
	//light1 
	{ 
		map $lightmap 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight.jpg 
		blendFunc GL_DST_COLOR GL_ZERO 
		rgbGen identity 
	} 
	{ 
		map textures/evil4_lights/t_mtllight_blend.jpg 
		//rgbGen wave sin 0.5 0.5 1 1 
		blendfunc GL_ONE GL_ONE 
	} 
} 




