textures/nnk4/gr5
{
	surfaceparm	metalsteps	
    	surfaceparm trans	
	surfaceparm alphashadow
	surfaceparm playerclip
   	surfaceparm nonsolid
	surfaceparm nomarks	
	cull none
        nopicmip
	{
		map textures/nnk4/gr5.tga
		blendFunc GL_ONE GL_ZERO
		alphaFunc GE128
		depthWrite
		rgbGen identity
	}
	{
		map $lightmap
		rgbGen identity
		blendFunc GL_DST_COLOR GL_ZERO
		depthFunc equal
	}
}
