textures/evil4_metals/mtltekfloor
{  
	q3map_surfacelight 100 
	q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga     
	{ 
		map textures/base_wall/chrome_env.tga  
	        rgbGen identity 
		tcGen environment 
		tcmod scale .25 .25 
	} 
	{ 
		map textures/evil4_metals/mtltekfloor.tga  
		blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA	 
		rgbGen identity 
	} 
	{ 
		map $lightmap 
		blendfunc gl_dst_color gl_zero 
		rgbGen identity 
	}     
	{ 
		map textures/evil4_metals/mtltekfloor_fx.tga 
		blendFunc GL_ONE GL_ONE 
		rgbGen wave sin 0.5 0.5 0 .2 
	} 
	{ 
		map textures/evil4_metals/mtltekfloor_fx2.tga 
		blendFunc GL_ONE GL_ONE 
	} 
} 
