textures/light_white/light10000
{
	qer_editorimage textures/light_white/light_white.tga
	surfaceparm nomarks
	q3map_surfacelight 10000
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/light_white/light_white.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/light_white/light_white.blend.tga
		blendfunc GL_ONE GL_ONE
	}
}
