textures/zhl/whitelight
{
	q3map_lightimage textures/zhl/whitelight.tga
	surfaceparm nomarks
	q3map_surfacelight 1000
//	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/zhl/whitelight.tga
		blendFunc filter
		rgbGen identity
	}
        {
		map textures/zhl/whitelight.tga
		blendFunc add
	}
	
}
textures/zhl/whitelight_bright
{
	q3map_lightimage textures/zhl/whitelight_bright.tga
	surfaceparm nomarks
	q3map_surfacelight 1800
//	light 1
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/zhl/whitelight_bright.tga
		blendFunc filter
		rgbGen identity
	}
        {
		map textures/zhl/whitelight_bright.tga
		blendFunc add
	}
	
}