textures/costanza1/cretebase2_sq_light
{
	qer_editorimage textures/costanza1/cretebase2_sq_light.tga
	q3map_lightimage textures/costanza1/cretebase_sq_light_blend_outer.tga
	q3map_surfacelight 500
	{
		map textures/costanza1/cretebase2_sq_light.tga
		rgbGen identity
	}
	{
		map $lightmap 
		blendfunc filter
		rgbGen identity
		tcGen lightmap 
	}
	{
		map textures/costanza1/cretebase_sq_light_blend_outer.tga
		blendfunc add
		rgbGen wave sin 0 1 0 1 
	}
}