textures/aYx/jaildrblue
{
	surfaceparm nomarks
	q3map_lightimage textures/aYx/jaildrpulse1.tga
	q3map_surfacelight 2000
	q3map_lightsubdivide 32
	{
		map textures/aYx/jaildr.tga
		rgbGen identity
	}
	{
		map textures/aYx/jaildrglow.tga
		blendFunc GL_ONE GL_ONE
		rgbGen wave inversesawtooth 0.5 0.5 0 0.5
	}
}