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 MD3-CASE01.PK3, map object model

 Created for the QuakeCon 2001 Map Object Model Contest

 Created by Jeffrey R Chaplin (a.k.a. 'CASE') August 03, 2001
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 Model Number:

   01

 Title:

   Ruilaanh Guard

 Components:	

       filename                       description
       ---------------------------    ---------------------------

   1.  case01_g.md3:                  ruilaanh guard model
         case01_gb.jpg,               ruilaanh guard body skin
         case01_gw.jpg                ruilaanh guard wings skin

   2.  case01_p.md3:                  ruilaanh pedestal model
         case01_p.jpg                 ruilaanh pedestal skin

   3.  case01_db.md3:                 ruilaanh dais blue model
         case01_db.jpg                ruilaanh dais blue skin

   4.  case01_dr.md3:                 ruilaanh dais red model
         case01_dr.jpg                ruilaanh dais red skin

   5.  case01_pfl.md3:                ruilaanh post front left model
         case01_ps.jpg                ruilaanh post front left skin

   6.  case01_pfr.md3:                ruilaanh post front right model
         case01_ps.jpg                ruilaanh post front right skin

   7.  case01_pbl.md3:                ruilaanh post back left model
         case01_ps.jpg                ruilaanh post back left skin

   8.  case01_pbr.md3:                ruilaanh post back right model
         case01_ps.jpg                ruilaanh post back right skin

 Description:
 
   This statue of the ruilaanh was created to honor the loyal 
   guard of the enemy, which are typically found at one if not all 
   entrances to the grounds.  It is not uncommon for a statue such 
   as this to be forged then bonded by the highest wizard to aid in 
   the confusion between the statue and an actual ruilaanh guard.

   The ruilaanh are very strong and agile creatures used 
   by the enemy as guards.  When standing tall they measure 11 
   feet with a wing span of 19 feet unfurled.  Though not used in 
   full flight, the wings assist in a leap of 21 yards and help 
   strike fear into prey when extended.  A sharpened-bone tail is
   used to pierce the side of prey when caught with razor sharp 
   claws, on both hand and feet, that are known to make halves of 
   stone.

   Ruilaanh, under the enemy's rule, travel in pairs and will not 
   attack unless otherwise ordered, making ruilaanh under their own 
   will, though lone travelers, much fiercer foes.

   To fell a ruilaanh, it is best to strike under the chin, through
   the throat and up into the skull.  Unfortunately, if you are in 
   the position to do so it is most likely because you, the prey, 
   have been caught, so make hast.

   Prey will make sound before a ruilaanh; they will not be heard
   until it is too late.
 
   The horns of a ruilaanh, when separated from the hosts body, are 
   rumored to bring the bearer good fortune in travels.

 Usage:

   CASE01 components can be used together to form one object or separately to 
   scale the object down.

   Component 1, case01_g, is a statue modeled after the ruilaanh in a guard 
   position.  This is the main component.

   Component 2, case01_p, is the pedestal used to support the ruilaanh statue.

   Component 3, case01_db, is the blue carpeted dais (raised platform) used to 
   support the pedestal.

   Component 4, case01_dr, is the red carpeted dais (raised platform) used to 
   support the pedestal.

   Component 5, case01_pfl, is the front left post of the dais.

   Component 6, case01_pfr, is the front right post of the dais.

   Component 7, case01_pbl, is the back left post of the dais.

   Component 8, case01_pbr, is the back right post of the dais.

 Example:

   See case01.map (map created with GtkRadiant 1.1-TA).

   Tested using case01.map and the following bots:  Crash, Doom, Hunter.

 E-mail:

   If any part of this map object model is used in a custom map, please e-mail 
   the following information to jeffrey@channel1.com:

     1.  Name of the custom map.
     2.  URL-link to the custom map.
     3.  Any comments.
